Model scale:

X: 0.200

Y: 0.200

Z: 0.200



Left eye iris location:

X: 0.220

Y: -0.020

Z: 0.000



Left eye iris scale:

X: 0.900

Y: 1.000

Z: 1.000



Right eye iris location:

X: 0.080

Y: 0.000

Z: 0.000



Right eye iris scale:

X: 0.900

Y: 1.000

Z: 1.000



Edited polygon2's UV, FitMario_BodyA.png, to fix a seam on Mario's sleeve. 
Duplicated polygon2 to separate the mustache and arms for stocks.
Adjusted position of knuckle bumps on polygon2.001 to prevent holes from appearing after subdivision.
Edited polygon3's UV to show all of Mario's hat logo and to adjust texture weirdness after subdivision.